On a side note, I can't decide which waterfall graphic to use... The options are currently 3.
Particle waterfalls.

Straight waterfalls.

Curvy waterfalls.

Personally, I prefer the particle approach since it's more practical, but strangely, it takes much less waterfall tiles than expected to slow down the program to a crawl, even on my machine which in no way I consider "old", especially for this type of game and at its stage.
The next option, the straight ones, seem (or sound?) the most natural, but in the case of staircase waterfalls, the result looks like a tablecloth. The curvy ones are the cutest in my opinion, but I've been told they look unnatural. So... meh.
Anyways, I'll come back to them later. Right now I have the river/waterfall situation to a workable shape so started writing a basic saving routine for the terrain data, tile backgrounds, height and whatnot. There are some improvements that need to be made to the way tiles are handled and drawn so custom graphics can be supported (modability!).
After I'm done with this I'm planning to create some new tiles like trees, dirt, tarmac, cobbles, pavement etc. I urgently need some more variation, the green/blue scenery is starting to drive me nuts. Stay tuned.
Use the curvy ones but make them more straight.
ReplyDeletestraight. or particle. the curvy ones are... ugly. and unnatural.
ReplyDeletethe straight ones are definitely the best. The particle one could overshadow it if it were tweaked a little bit. (it's missing the shiny whiteness)
ReplyDelete