Wednesday, May 13, 2009

Update: Map editing tools, player movement

I've been working on the basic map editing tools lately, namely the resizing, shape and density of the "brush" with which you raise/lower terrain and place tiles. Also, a temporary interface to select between the available tile/wall/tree types for placement. On a side note, I'm planning to include support for custom graphics, that is, new tiles/walls/trees the players have created and have placed in a particular folded, should be available in-game.

The map editor is not 100% ready yet, but I needed something new to keep things exciting, so the couple of days i started working on player movement and interaction. For movement, I have these three options in mind:
  1. Diablo movement - Click somewhere once to go there or click and hold to keep moving, constantly finding new paths.
  2. Ultima movement - Click on the direction you want to go to advance 1 tile towards it or click and hold to keep advancing (without calculating paths)
  3. Sims movement - Click where you want to go, and select "Walk here" from a context menu that pops up.
I'm not sure yet with which one I'm going to go with. On the other hand I'm thinking of including all ways and letting the player choose his favorite through the options menu.

That's all for now! Enjoy a couple of shots showing off some new tiles!

sat_teaser_day

sat_teaser_night

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