Tuesday, July 28, 2009

Release: Start-a-Town! 0.0.3

0.0.3
NEW FEATURES

- New custom mouse cursors
- Walking made easier by use of tile highlighting.
- Better mouse/tile detection, currently used for walking. Might be unstable.
- Changed trees from tiles to objects.
- Tiles, cliffs and walls in front of the currently highlighted tile made transparent, for better visibility.
- Added togglable fps counter.

FIXES
- Tile level tool is hopefuly working now.
- Fixed bug when clicking on another tool without canceling currently selected one.
- Cleaned up some code.
- Some pathfinding improvements. Can now catch fish if the fish school is exactly near the shore.
- Updated tutorial text, mentioning that Control-clicking deletes already placed trees and walls.

Sunday, July 26, 2009

Release: Start-a-Town! 0.0.2

New demo is ready! I've started the enumeration from zero since the previous demo was a miserable failure.

The tutorial explains everything you have to know about the demo! If I forgot something, ask here. There are many problems. Some I know, and some I don't know. Feel free to report them here. I also very much want to hear your suggestions about how things (that are currently in the demo) could be better. Lastly I want to hear what would you like to see next!

Download Start-a-Town! v0.0.2

In other news the poll about object properties ended a distaster! Only 16 votes! Anyway, on to the next one! A poll not particularly about game design. But I was wondering what would be more interesting: More frequent but less stable new demo versions, or... the opposite? Vote away!