Tuesday, May 4, 2010

Release: Start-a-town! v0.1.1c alpha

Download Start-a-Town! v0.1.1c alpha

(If you're having problems with mediafire, try these mirrors)

General
# Updated the graphics for some objects to reflect the new artistic style the game will follow. Until all graphics have been updated though, the new ones might seem a bit out of place.
# Information icons on windows will flash until you mouseover them if "Tutorial tips" is enabled in the Game Settings.
# Added several new "Did you know?" tutorial windows.

Bug fixes
# Fixed crash when right-clicking on items in the inventory.
# Hunger indicator (stomach) was missing.
# Planting progerss bar wasn't progressing.
# Some GUI elements didn't move as supposed to when the game speed was set to Pause.
# Fixed some interface positioning issues when switching to a lower resolution.

Did I mention the forum! Sign up and share your thoughts!

Monday, May 3, 2010

Release: Start-a-town! v0.1.1b alpha

Download Start-a-Town! v0.1.1c alpha
(If you're having problems with mediafire, try these mirrors)Bug fixes
  • Fixed missing terrain if you pressed the keyboard instead of the mouse at the end of the loading screen.
  • Reduced idea generation rate (was high for testing purposes).
  • Fixed crash when changing resolution.
  • Fixed crash when moving inventory items after accessing the backpack through the GUI rather than by pressing the (B) button.
Did I mention the forum! Sign up and share your thoughts!

Release: Start-a-town! v0.1.1 alpha

Download Start-a-Town! v0.1.1 alpha Don't forget to sign up on the forum! See you there!

Saturday, April 17, 2010

Release: Start-a-town! v0.1.0 alpha

At last! New demo is here! There's a few more things to do than the last version, but still I wouldn't call it a game. Nevertheless, check out the new stuff and help me track down bugs :)

Download Start-a-Town! v0.1.0 (17/04/10)

After you check it out go to the forum and give me feedback please, I'd really appreciate it!

Wednesday, April 7, 2010

Update: Save interface colors

Here's something I just threw together. You can now store your favourite colors you choose for the interface through the color picker. Stored colors will be saved for each player profile individually.

Update: Decorations

This is today's work. I basically created tags for each decorative item. For example, in the screenshot you can see the currently available floors, and at the left of the window you can filter them according to each tag. Tags can refer to texture, color, or general style like "modern". Characters, including the player, will have a preference towards certain "tags" and will be happier when their place is decorated accordingly.

By the way you can see the new trees and bushed I made. I think I've finally nailed the style I was aiming at. Oh and some of the tag icons are placeholders.

Update: Widgets, Construction, Gui

BAM
After months of absence, here I am to remind everyone (or anyone that still cares) that this project is far from dead!
New teaser screenshot showing some of the things I've been working on lately!
To the right side you can see the widgets, little panels that hide offscreen and appear on mouseover. You can pin them so they don't hide.
Inventory window, complete with drag and drop capabilities.
Sexification of the UI. You can customize the color.
More things that don't appear in this screenshot.
Stage 1 of the building construction system. Mark a plot of land, enter edit more, and draw on that blueprint-like thingy. Give the command to commence building and your little person will go and build wall frames according to plan. Later stages involve adding wall designs to replace the wooden frames, and floors.
Last time I promised a new demo within 2 or so weeks was.... last november, and I ended up not posting any more updates out of shame. So this time no! I have absolutely no idea when I'm gonna release a demo. I realized the game is like 0.0005% done and it's a joke releasing demos at that point. I wanna have something basic, but playable. So, stay tuned! I'll be around more often from now on.