Wednesday, February 9, 2011

0.2.1b hotfix

Fixed some glaring bugs I forgot about.

From the change log:



-"Right click to interact" hover text on tooltips appeared even if your character didn't fulfil the object's interactions requirements, such as having a tool equipped.
-Wall highlights appeared wrong on rotated walls.
-Fixed routing when chopping down trees.
-Fixed crash when trying to repeat certain interactions on yourself.
-Added missing log wall puzzle pieces.

Release: Start-a-town! v0.2.1 alpha

Just posted a new demo. You can find it in the downloads section. I don't expect it to be bug free, so if you find any game stopping bugs, drop me a message and I'll try to fix it asap. You can see the change log here.

Sunday, January 30, 2011

Release: Start-a-town! v0.2.0b alpha

Edit: Demo didn't work, works now.

Start-a-town! v0.2.0b alpha.exe
Start-a-town! v0.2.0b alpha.rar
Start-a-town! v0.2.0b

If it still doesn't run, make sure you have the following dependencies:
Microsoft XNA Framework Redistributable 4.0
.Net Framework 4

Start-a-Town! teaser

First demo since the migration to XNA! If you've tried the old GM one, you'll certainly feel the difference. There's hardly any significant features implemented yet, but you can see the general direction. At the moment you can walk around the map, dig, and harvest berries. And eat the berries.

I'm interested in feedback on game performance, interface, and graphics. More specifically on performance, I'd like some fps stats on different machines and on different resolutions.

Thank you!