Wednesday, February 9, 2011
From the change log:
-"Right click to interact" hover text on tooltips appeared even if your character didn't fulfil the object's interactions requirements, such as having a tool equipped.
-Wall highlights appeared wrong on rotated walls.
-Fixed routing when chopping down trees.
-Fixed crash when trying to repeat certain interactions on yourself.
-Added missing log wall puzzle pieces.
Sunday, January 30, 2011
Start-a-town! v0.2.0b alpha.exe
Start-a-town! v0.2.0b alpha.rar
Start-a-town! v0.2.0b alpha.zip
If it still doesn't run, make sure you have the following dependencies:
Microsoft XNA Framework Redistributable 4.0
.Net Framework 4
First demo since the migration to XNA! If you've tried the old GM one, you'll certainly feel the difference. There's hardly any significant features implemented yet, but you can see the general direction. At the moment you can walk around the map, dig, and harvest berries. And eat the berries.
I'm interested in feedback on game performance, interface, and graphics. More specifically on performance, I'd like some fps stats on different machines and on different resolutions.
Tuesday, May 4, 2010
Download Start-a-Town! v0.1.1c alpha
(If you're having problems with mediafire, try these mirrors)
# Updated the graphics for some objects to reflect the new artistic style the game will follow. Until all graphics have been updated though, the new ones might seem a bit out of place.
# Information icons on windows will flash until you mouseover them if "Tutorial tips" is enabled in the Game Settings.
# Added several new "Did you know?" tutorial windows.
# Fixed crash when right-clicking on items in the inventory.
# Hunger indicator (stomach) was missing.
# Planting progerss bar wasn't progressing.
# Some GUI elements didn't move as supposed to when the game speed was set to Pause.
# Fixed some interface positioning issues when switching to a lower resolution.
Did I mention the forum! Sign up and share your thoughts!
Monday, May 3, 2010
- Fixed missing terrain if you pressed the keyboard instead of the mouse at the end of the loading screen.
- Reduced idea generation rate (was high for testing purposes).
- Fixed crash when changing resolution.
- Fixed crash when moving inventory items after accessing the backpack through the GUI rather than by pressing the (B) button.